Would island maps really be that imbalanced? - Page 10
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FiWiFaKi
Canada9858 Posts
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DarKFoRcE
Germany1215 Posts
On August 28 2011 14:03 Active.815 wrote: why are people saying terran are gonna be imba lol Terran drops are just as vulnerable as everyone elses, and interceptor air units are slower TT' Phoenixes do bonus to medivacs, mutas are just good AA because of bounce, vikings are just average... and zerg have corruptors. g_g medivacs are not light. get your facts straight. i think island maps would be both boring and super imbalanced. | ||
Slago
Canada726 Posts
sorry for the rant just can't believe he honestly believes zerg has the best early game anti-air, even toss is way better, stalkers are sick, and rape banshees early game | ||
Phayze
Canada2029 Posts
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TwoToneTerran
United States8841 Posts
On August 28 2011 14:17 jinorazi wrote: it worked on bw. (at least half-island maps) sc2 needs to have some of em too It did not work in BW. There's a reason all island maps were completely phased out. Pure islands maps put a specific and unavoidable necessity on air play, and there's always a race that is better with pure air play as the game wasn't designed to just not need ground units for the first five minutes. | ||
infinity2k9
United Kingdom2397 Posts
People need to keep in mind with the mapmaking a big big important thing in this that could help balance one way or the other is the size and count of min patches/gas at mains and expos. Who knows, maybe with the right numbers it would help things out in one direction or the other. | ||
StarFox1
United States38 Posts
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LonelyCat
United Kingdom130 Posts
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envisioN .
United States552 Posts
On August 29 2011 04:19 Phayze wrote: I just cannot see how protoss can deal with mass muta. Phoenix play is hardcountered by mutas and a dash of corruptors. Terran would be really good with drops, and nydus'd expansions would be obnoxious. Pheonixs actually hard counter Mutalisks, and sprinkling void rays would deal with the corruptors. For air units: Protoss > Zerg Zerg > Terran Terran > Protoss | ||
The_Templar
your Country52796 Posts
On August 29 2011 04:53 envisioN . wrote: Pheonixs actually hard counter Mutalisks, and sprinkling void rays would deal with the corruptors. For air units: Protoss > Zerg Zerg > Terran Terran > Protoss I would actually disagree with you. A small number of void rays would be inefficient at dealing with the corrupters, as mutas can easily obliterate them, and corrupters can focus on the pheonixes. However, a smaller number of pheonixes with heavy void rays and a mothership would be excellent. I would say in terms of air units: Protoss = Zerg Zerg > Terran Terran > Protoss. | ||
R3N
740 Posts
On August 29 2011 05:00 TehTemplar wrote: I would actually disagree with you. A small number of void rays would be inefficient at dealing with the corrupters, as mutas can easily obliterate them, and corrupters can focus on the pheonixes. However, a smaller number of pheonixes with heavy void rays and a mothership would be excellent. I would say in terms of air units: Protoss = Zerg Zerg > Terran Terran > Protoss. and phoenix can focus mutas, void rays can focus corruptors. derp. | ||
Tomfour
United States173 Posts
So honestly, I don't see a problem with maybe one island map on the ladder. I mean if you don't like it and think it's imbalanced, down vote it, that's what they're there for. Personally though, if they did do that I would want the starting islands at least to have a main and natural base at the very minimum. It'd be fun and different, so I'd like to give it a try lol. | ||
Alzadar
Canada5005 Posts
On August 29 2011 04:19 Slago wrote: lol, you say zerg has the best early game........... so a a 50 mineral marine, that 3 cost the same as a queen and it comes out super quick, lol, how can you say things like this, I will never understand peoples mentalities like this, how can they disregard so much when discussing fairness and balance people leave out so much when discussing balance. sorry for the rant just can't believe he honestly believes zerg has the best early game anti-air, even toss is way better, stalkers are sick, and rape banshees early game Stalker better anti air than Queens? Is that a joke? A Queen has more range, does more damage, has more health, costs less, can heal each other if there are more than one, and on top of all that the Queen is also the macro mechanic of the Zerg and you want to get it anyway. Not to mention, Queens are produced directly from the Hatchery, which would often be idle otherwise (with one researching Lair, the other can only make Queens). Stalkers do not rape Banshees, they die to them. Queens on the other hand, do rape Banshees. Marines are obviously strong anti air but they require upgrades to be truly effective, they don't have enough speed without stim to deal with air harass effectively, Queens do. | ||
FeyFey
Germany10114 Posts
or have some sort of storm disallowing buildings to fly off the main island for some time | ||
SpoR
United States1542 Posts
Also, Hydras are much stronger AA in sc2 than BW. and Mutas are as strong as they ever were with the addition of IUS in sc2. Mutas are used as the main weaponry even on regular land maps so I believe they could possibly be even stronger on island maps if the enemies choose to forgo typical defenses like canons, stalkers, marines, bunkers, etc. | ||
ClysmiC
United States2192 Posts
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LittLeD
Sweden7973 Posts
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Salteador Neo
Andorra5591 Posts
Would really like if someone actually tried it. | ||
j0ker
275 Posts
On August 29 2011 04:53 envisioN . wrote: Pheonixs actually hard counter Mutalisks, and sprinkling void rays would deal with the corruptors. For air units: Protoss > Zerg Zerg > Terran Terran > Protoss i dont think you know what hard counter means | ||
Elean
689 Posts
On August 29 2011 05:00 TehTemplar wrote: I would actually disagree with you. A small number of void rays would be inefficient at dealing with the corrupters, as mutas can easily obliterate them, and corrupters can focus on the pheonixes. However, a smaller number of pheonixes with heavy void rays and a mothership would be excellent. I would say in terms of air units: Protoss = Zerg Zerg > Terran Terran > Protoss. Dude, get real. If a protoss open air, there is no way in hell zerg can fight for air dominance. Protoss usually get phoenixes before spire is even started. Protoss can easily get 1 or 2 upgrades advantages. Phoenixes hard counter muta. Corruptors don't counter phoenixes. If the corruptors count is too low, phoenix will kill them, if the corruptors count is good enough, phoenix will just fly away... With 2 ugprade advantage, phoenix are OK against corrutpors. Muta only soft counter void rays. Vois rays hard counter corruptors. | ||
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