Would island maps really be that imbalanced? - Page 11
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j0ker
275 Posts
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j0ker
275 Posts
On August 29 2011 05:48 Elean wrote: Dude, get real. If a protoss open air, there is no way in hell zerg can fight for air dominance. Protoss usually get phoenixes before spire is even started. Protoss can easily get 1 or 2 upgrades advantages. Phoenixes hard counter muta. Corruptors don't counter phoenixes. If the corruptors count is too low, phoenix will kill them, if the corruptors count is good enough, phoenix will just fly away... With 2 ugprade advantage, phoenix are OK against corrutpors. Muta only soft counter void rays. Vois rays hard counter corruptors. again you are using the word hard counter incorrectly and zerg has infestors which can instantly destroy a protoss air force. and air isnt going to be as strong as you guys think unless its a map full of entirely 1 base islands, which would be retarded. | ||
Phyrful
United States248 Posts
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Noro
Canada991 Posts
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IcedBacon
Canada906 Posts
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Forumite
Sweden3280 Posts
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moskonia
Israel1448 Posts
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leakingpear
United Kingdom302 Posts
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Dreadwolf
Canada220 Posts
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Forumite
Sweden3280 Posts
On August 29 2011 08:11 Dreadwolf wrote: How would protoss win any game, fungal anything you see coming or emp it + vikking it. Hallucinations would be usefull when attacking to sap their energy. Fungal isn´t a problem when defending, since Infestors can´t fly. If they drop in, then there´s always Feedback. With the high gascost of Infestors, the Zergs fleet will be much smaller, which help you in every battle that the infestors can´t fight in. | ||
Sukari
Australia183 Posts
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minisockey
99 Posts
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Tossup
United States208 Posts
The same story could be told about mutalisks in ZvT where zergs just shut down expo after expo with the terran, unable to use marines to defend that many places at once, losing the econ battle. | ||
Elean
689 Posts
On August 29 2011 05:53 j0ker wrote: again you are using the word hard counter incorrectly and zerg has infestors which can instantly destroy a protoss air force. and air isnt going to be as strong as you guys think unless its a map full of entirely 1 base islands, which would be retarded. Don't you think it's rude to tell someone he is not using a word correctly, especially without giving the definition of said word. It's just like if someone were to explain to you that "hard counter" is actually 2 words. Anyway, when I say phoenixes hard counter mutalsiks, I mean phoenixes completely obliterate mutalisks and I'm sure most people would understand it. Infestors are good against most protoss air units, but the bottomline is that infestors are a slow ground unit. If you spend gas on infestors, you are basically surrendering air supremacy, and getting from one island to the other will be quite difficult. | ||
Micket
United Kingdom2163 Posts
PvT Terran wins, vikings defeat the entire Protoss air fleet and Protoss has insufficient ability vs the banshee. Viking banshee Raven would be so difficult to defeat and Terran does not have to worry about any timing rush since a single viking early in the game will deter all warp prism harass. Terran can tech and expand and win. Protoss still has to worry about cloaked banshee openers and 2 port. They cannot skimp on units at all. PvZ Protoss wins I think. Once voidrays are massed in sufficient numbers, they take hatcheries down too quickly for infestors to get there in time. Voidray phoenix is very very potent. If Zerg manages to fungal the air units, zerg wins. Otherwise, I don't see how zerg can deal with 20 voidrays and 20 phoenixes. TvZ Terran wins. Nothing Zerg has can defeat Viking Turret. Terran has so many ridiculous advantages. | ||
tokicheese
Canada739 Posts
On August 29 2011 09:41 Micket wrote: I still don't see a single unit composition that can pentrate turret viking. In fact, Cannon/spore/turret will result in huge turtling games with races trying to get t3 air and making massive air fleets. Then they have 1 major air battle and the game is over. Ground army is useless imo. Air units are much better anyway. PvT Terran wins, vikings defeat the entire Protoss air fleet and Protoss has insufficient ability vs the banshee. Viking banshee Raven would be so difficult to defeat and Terran does not have to worry about any timing rush since a single viking early in the game will deter all warp prism harass. Terran can tech and expand and win. Protoss still has to worry about cloaked banshee openers and 2 port. They cannot skimp on units at all. PvZ Protoss wins I think. Once voidrays are massed in sufficient numbers, they take hatcheries down too quickly for infestors to get there in time. Voidray phoenix is very very potent. If Zerg manages to fungal the air units, zerg wins. Otherwise, I don't see how zerg can deal with 20 voidrays and 20 phoenixes. TvZ Terran wins. Nothing Zerg has can defeat Viking Turret. Terran has so many ridiculous advantages. Wait what? Phoenixs own vikings in PvT and not mention how strong a vortex would be on a huge clumped ball of air units. Along with a couple carriers to use interceptors to soak up shots and VRs when they get fully charged. Sorry No TvZ zerg has a huge advantage infestors rape air units and mutas rape vikings. Nydus onto islands would be incredibly strong and to deal with turrets you just fly around and pick off any expansions before they get 30 turrets up. And thors would be shit needing be ferried around in medivacs. "Terran has so many ridiculous advantages" I loled It's pretty obvious you dont know wtf your talking about... | ||
Elean
689 Posts
vikings + raven can actually do quite well against muta, not to mention you can add battelcruisers to the mix. Terran can win the air fight, even if they will never have the speed to catch muta. And even without getting air suppremacy, PDD should allow to safely brings trooops to the other island. Yamato gun & auto turret should be able to deal with infestors. But I think Zerg would still be favored because of nydius networks. | ||
Mainland
Canada551 Posts
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Trusty
New Zealand520 Posts
On August 29 2011 05:48 Elean wrote: Dude, get real. If a protoss open air, there is no way in hell zerg can fight for air dominance. Protoss usually get phoenixes before spire is even started. Protoss can easily get 1 or 2 upgrades advantages. Phoenixes hard counter muta. Corruptors don't counter phoenixes. If the corruptors count is too low, phoenix will kill them, if the corruptors count is good enough, phoenix will just fly away... With 2 ugprade advantage, phoenix are OK against corrutpors. Muta only soft counter void rays. Vois rays hard counter corruptors. Dude, get real. If a zerg open air, there is no way in hell protoss can fight for air dominance. Zerg usually get Mutalisks before Stargate is even started. Phoenixes hard counter muta. Till 20 Mutalisks. Voidrays don't counter Corrupters. If the Voidrays count is too low, Corrupters will kill them, if the Voidrays count is good enough, Corrupters will just fly away... When fully charged against an A-move enemy, Voidrays are OK against Corrupters . Fixed your post for you bro. | ||
Kimaker
United States2131 Posts
xD All joking aside, someone just make a simple island map and test it. | ||
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