[Champion] Nocturne - Page 11
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LazyFailKid
Canada750 Posts
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Ryuu314
United States12679 Posts
On August 05 2012 14:20 LazyFailKid wrote: Okay, I've had a lot of noc in my LoL career and i dont have the slightest idea how to use his ult properly. Can someone explain because everytime the fight starts and I dive their carry i get instakilled before i can even do anything. you probably gotta build tankier. if diving their carry gets you insta-killed every single time it's probably a problem with your build. Either that, or you're too fast on the ulti. it's a decent initiate, but usually you don't want to use it too early unless you're ahead since that can result in you gettin 5v1'd to death before your team even engages. | ||
Dark_Chill
Canada3353 Posts
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Vathus
Canada404 Posts
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Amui
Canada10558 Posts
On December 25 2012 14:38 Vathus wrote: IMO Nocturne is a very good pick right now. Most people pick up wriggles + berserkers greaves as core items. From there sometimes you can rush black cleaver since he uses all the stats really well but I often find you need to start getting tankier. Building items like aegis, randuins, hexdrinker, bc, phage/mallet, or ga will give you a nice balance of damage and defensive stats. A typical build for me is 0/21/9 masteries and going wriggles -> berserkers greaves -> aegis -> hexdrinker if the other team has high magic damage, randuins if high physical damage, a phage/black cleaver if tankiness isn't an issue at the moment, and a ga if you're really fed and killing you is a high priority for the other team. Why would you run 9 util. It seems wasted because out of all the stuff there, the only thing that he wants is the buff duration, and even then only for red buff. He can clear jungle almost indefinitely without the mana/CDR from blue. I just think 9 offense is much, much stronger than 9 util. Additional AS/AD/arpen when you are pretty much the closest thing to a jungle carry is worth so much more. I have tried building him with a tank spirit stone build though, going machete->vamp->tank stone+hydra+zerks in some order though. Gain a huge amount of tankiness, but lose dragon and a bit of buff control. Still works fine if you have damage coming from somewhere else, or if you just need to be a sponge when you ult in. | ||
zer0das
United States8519 Posts
Haven't had much chance to experiment, but I go 21/9/0 masteries, flat AD marks/quints, armor seals, scaling mr glyphs. Items are mercs, wriggles, black cleaver, randuin's, frozen mallet, bulwark. Substitute a bloodthirster for the wriggles if you get that far. And maybe a maw for bulwark if you need more damage. | ||
Jamial
Denmark1289 Posts
Cleaver has helped his dps A LOT, and you can build so many different items. Nocturne LOVES health, and scales extremely well with just a BC/Wriggles. I do different builds, but in most games I end up with: Wriggles, Berserker's, BC, and three defensive items to fit enemy team. If they are heavy, heavy CC I use merc's. I don't necesarily buy them in that order, but I always start wriggles+boots1. Nocturne duels pretty much everyone, he invades extremely well - with smitless he can do red -> blue -> Enemy red gank where most jungler will be at their red when you get there, and low. Add to that his strong pre-6 ganks, and superstrong post-6 ganks, and map presence, and he is a beast. He also splitpushes well. | ||
Alaric
France45622 Posts
I'm not sure if I'd like to build BC. I know bruta was popular on him if kinda fed early, into ghostblade to make him into more of an assassin jungler (and AS+crit are what go best in terms of offensive stats with his big AD steroid), but I prefer stuff like phage early on, esp. as it allows to chase even better to make sure you fear your target, early game (I take mercs most of the time so I complete boots2 late-ish). I prefer wit's as my other offensive item, and love randuin's on him because he'll dive the AD carry pretty often and his ult should place him in a good position to make sure of the active on randuin's. I tried a machete->boots->locket->randuin's build more recently (I subbed in a phage for damage at one point between locket and randuin's), and the armor from machete+locket, the HP and the locket active's shield make you really good at tanking tower, for example to dive bottom with ult. | ||
clickrush
Switzerland3257 Posts
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Alaric
France45622 Posts
Also the active helps the follow-up from my team since it's harder for the opponent to disengage/reposition. | ||
little fancy
Germany2504 Posts
I love me some Wriggle's (do I still get this?) into Zerkers but now lack defense which means that if only one of the enemy carries is decently farmed, I'm not going to survive my ult dive in early teamfights. On the other hand, when I'm building too tanky in the beginning (I used to go Lantern -> HoG -> Boots 2 -> Aegis + Ghostblade then high tier defensive items in S2 because his steroids were so strong), I feel so useless when I arrive at my target and can't really threaten it. | ||
Alaric
France45622 Posts
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Lightswarm
Canada965 Posts
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Jamial
Denmark1289 Posts
On December 28 2012 01:35 little fancy wrote: I loved Nocturne when he was released and now I want to try him again. After a few games I have a question: what is the build path you currently go? I love me some Wriggle's (do I still get this?) into Zerkers but now lack defense which means that if only one of the enemy carries is decently farmed, I'm not going to survive my ult dive in early teamfights. On the other hand, when I'm building too tanky in the beginning (I used to go Lantern -> HoG -> Boots 2 -> Aegis + Ghostblade then high tier defensive items in S2 because his steroids were so strong), I feel so useless when I arrive at my target and can't really threaten it. Wriggles is majorly important. Instead of HoG you can go sightstone which is basically the same, and upgrade it later into Ruby Sightstone. Helps your team out a lot, and gives a lot of free wards on top of wriggles. Aegis is still good, and ghostblade is okay, though I prefer cleaver. Nocturne has a LOT of different builds, you can be bruiser, you can be asssassin, you can be tank. Build according to your and their team, but always start with machete, and always build wriggles. You can either rush wriggles, or do the razers -> boots -> wriggles. | ||
little fancy
Germany2504 Posts
On December 28 2012 03:40 Jamial wrote: Wriggles is majorly important. Instead of HoG you can go sightstone which is basically the same, and upgrade it later into Ruby Sightstone. Helps your team out a lot, and gives a lot of free wards on top of wriggles. Aegis is still good, and ghostblade is okay, though I prefer cleaver. Nocturne has a LOT of different builds, you can be bruiser, you can be asssassin, you can be tank. Build according to your and their team, but always start with machete, and always build wriggles. You can either rush wriggles, or do the razers -> boots -> wriggles. And that is what's so challenging when playing Noc. He's pretty flexible but you get punished hard if you decide to build 'wrong' in a single game (I had some Malphite top on my team recently, thinking he was going to be the main tank. Unfortunately, we didn't really communicate and he went AP so I was the only damage soak but build too squishy. However, I don't think full tank Nocturne is that useful). On December 28 2012 02:21 Alaric wrote: Is zerkers that good for his clearing speed/dueling power? I haven't tried it yet as I generally take defensive boots on every jungler, with the exception for mob boots on the heavy ganking ones (Mao/Naut/sometimes Amumu), but seeing how it's becoming popular I'm curious as to why offensive boots are being favored on a bruiser-type champ. I'm going Mercs against really CC heavy teams only. I can't really explain why I like zerkers more, it's just some kind of smoother feeling. It obviously increases Noc's jungle speed, but more important is the fact that it increases his DPS dealt to the carry you ult onto and that for a very cheap price. In general, I don't really like any other attack speed items on Noc (I prefer tanky stuff and pure AD / Pen over aspd, not even Wit's End I like, but that's probably personal preference) but feel like one is necessary so I go Zerkers whenever possible. As I said, imo Noc is not really effective as a pure tank (although I have seen that several times pretty successfully done -> Lantern, Mercs, Aegis, Randuin, Mallet, Maw) which is why I like Wriggle's + Zerkers + 3x defensive items + another damage item (Ghostblade is still boss on him and gives aspd, too). | ||
fishinguy
Russian Federation798 Posts
Lantern Mercs / Zerkers BC / Ghost Blade Bulwark Mallet Randuins | ||
Jamial
Denmark1289 Posts
On December 30 2012 22:31 fishinguy wrote: What is better for Nocturne BC or Ghost Blade? I generally go something like this: Lantern Mercs / Zerkers BC / Ghost Blade Bulwark Mallet Randuins After BC I generally don't feel mallet is necessary for damage, and you get more defense from other sources (for less gold even) - As a jungler you won't reach that state of build anytime early, and might aswell focus on cheaper, more defensively oriented items. BC is better imo simple cause you'll never build LW, and if not doing an onhit build, you won't gain much against tanky targets from Ghost Blade. You already have a semi-ghostblade from your q, don't see the reason to build one on top. | ||
justiceknight
Singapore5741 Posts
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Jamial
Denmark1289 Posts
On December 31 2012 01:05 justiceknight wrote: feeling like going Noc mid tomorrow morning,after seeing Blaze and Frost played it feels so OP to me lol.Any1 tried out yet? Any vods? :o | ||
Amui
Canada10558 Posts
On December 31 2012 00:12 Jamial wrote: After BC I generally don't feel mallet is necessary for damage, and you get more defense from other sources (for less gold even) - As a jungler you won't reach that state of build anytime early, and might aswell focus on cheaper, more defensively oriented items. BC is better imo simple cause you'll never build LW, and if not doing an onhit build, you won't gain much against tanky targets from Ghost Blade. You already have a semi-ghostblade from your q, don't see the reason to build one on top. TBH I ghostblade serves noct a lot better than BC. After using his ult and Q, he's an autoattack carry with large steroids. In this regard, against most targets ghostblade will bring noticeably more damage, and with ghostblade he has insane sticking power(important because he's purely autoattacking for a while). Mathed it out, against 100 armor targets with level 18 noct(flat AD red/quint), wriggles+zerks +BC/ghostblade vs 100 armor targets, with ghostblade active vs fully stacked BC. 256 vs 226 dps. On top of that ghostblade let's you stick to targets better, and gives more passive procs. It's not until a bit above 300 armor that fully stacked BC beats ghostblade active. | ||
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