usually i #REK ppl in multiplayer games, but thats because i mostly choose damaged ships or weak Auroras and 300i as prey, i avoid hornets like the plague. 1v1 without any other interference and similarly skilled pilots the 300i is always going to lose. I also understand that this is super early alpha and everything will change, but before patch 12.5 the 300i was much more responsive. (i also have a super low citizen number so i have been playing multiplayer for a while ;P )
Star Citizen | Wing Commander Reborn - Page 38
Forum Index > General Games |
Maxhster
Fiji473 Posts
usually i #REK ppl in multiplayer games, but thats because i mostly choose damaged ships or weak Auroras and 300i as prey, i avoid hornets like the plague. 1v1 without any other interference and similarly skilled pilots the 300i is always going to lose. I also understand that this is super early alpha and everything will change, but before patch 12.5 the 300i was much more responsive. (i also have a super low citizen number so i have been playing multiplayer for a while ;P ) | ||
Coriolis
United States1152 Posts
| ||
Psyonic_Reaver
United States4318 Posts
I did pretty well in game 1, evenly sided with only 2 or 3 leavers on each side. - http://imgur.com/p9Nj9uy Game 2 was pretty much a slaughter fest. The other team was just totally clueless as how to play. Sad day for them. Most of them left just before I took this screenshot and a few seconds later, Gorf left. - http://imgur.com/ge2NaFU Edit: I'm SabinBlitz. | ||
CycoDude
United States326 Posts
On August 11 2014 02:17 Maxhster wrote: I never said i did badly in Battle Royale or TDM, all i said is that i am displeased with the handling of the ship i currently have to fly. If the cutlass handles in a similar way once its out, i might reconsider switching it for a slower craft thats not sliding as much. I prefer being in control, rather than sliding on ice. i seriously doubt the cutlass will handle anything like the 300i. as for sliding...that may or may not be adjusted, but perhaps one thing you could do once the persistent universe is out is upgrade to more powerful maneuvering thrusters! in the meantime, you can keep comstab on or slow down a little before turning. 1v1 without any other interference and similarly skilled pilots the 300i is always going to lose stock ships, sure, but it depends on ship loadouts too. swap the omni 6 for the broken omni 3 and add a nose gun (another omni 3), and you'll be pretty well equipped to handle anything so far. on the subject of weapons, no point in getting the ballistic weapons yet, the m4a blows, they buffed the repeaters (cf-007 has had a couple so far; less energy draw and increased damage), the m3a is the best "bang for the buck" weapon in the game. the a&r omni 6 is the most powerful laser in the game now, but the omni 3, at least on my 300i, does not run out of energy, so it has higher dps in the long run. in my testing, the cf-007 can take down a scythe in about the same time as the omni 6, but costs a lot less to do so. omni 3 is the new "OP" weapon. i only have one cf-117 so i can't test it, but the next weapons, in terms of damage dealt over time, would be the omni 6, cf-007 and m3a in that order. i suspect the cf-117 would slot in just above the cf-007. i also had some projectile speed notes, but i didn't write them down on paper. the omni 6 (and probably the 3) were the fastest (thus easiest to use). i'll have to re-test that and write the data down. | ||
Maxhster
Fiji473 Posts
If CIG wants Arena Commander to be fun as well as test the engine they should make the ships more comparable in terms of firepower, that includes the Aurora too. Theres no need to gimp the ships now, because we have no way of upgrading them if we dont spend Money. And this game should never be pay2win. | ||
loginn
France815 Posts
| ||
Miragee
8294 Posts
| ||
klup
France612 Posts
Basically you need a high end pc old of 1 year old max to enjoy the thing without lag but on the same time those config will be most likely the "low config" for the release of the game. so there is no point upgrading now your PC because you will need to upgrade it 1-2 years from now too . | ||
Yello
Germany7411 Posts
On August 12 2014 18:57 klup wrote: If you want a glimpse of what we can really call "imbalance" jump into Arena Commander to get blowned up by immobile hornets :D. Joke aside this game feels really awesome but it's really bad we can't enjoy properly with mid-range PC. Basically you need a high end pc old of 1 year old max to enjoy the thing without lag but on the same time those config will be most likely the "low config" for the release of the game. so there is no point upgrading now your PC because you will need to upgrade it 1-2 years from now too . well, it's still an alpha, not optimized at all. I also stopped playing for now because my PC can't handle multiplayer very well at the moment. But I think as soon as they start optimizing (when this game actually gets into beta stage) even older PCs will be able to play on low or medium settings | ||
Maxhster
Fiji473 Posts
On August 12 2014 18:21 Miragee wrote: So is dog fighting still for alpha testers only? minimum pledge is 30$, add a 5$ arena commander pass and you can play DFM. Make sure your PC specs are good enough to run the game. It was opened for everyone with either alpha or a AC pass last week. I feel like the server location is amplifying input lag. The game feels more responsive in vanduul swarm than it does in multiplayer. I live in europe and usually have 150 ping to east coast and 250 to west coast. I wonder if the servers are located in Santa Monica, that would explain a lot of the issues i have some talk about the dfm controls: | ||
Greem
730 Posts
On August 12 2014 22:22 Maxhster wrote: minimum pledge is 30$, add a 5$ arena commander pass and you can play DFM. Make sure your PC specs are good enough to run the game. It was opened for everyone with either alpha or a AC pass last week. I feel like the server location is amplifying input lag. The game feels more responsive in vanduul swarm than it does in multiplayer. I live in europe and usually have 150 ping to east coast and 250 to west coast. I wonder if the servers are located in Santa Monica, that would explain a lot of the issues i have some talk about the dfm controls: https://www.youtube.com/watch?v=0_SFmrGxnVw You wont enjoy DFM in Aurora , trust me You need a good ship to enjoy this module , if you don't have any don't even bother to play it for long, you will get tired flying around against vandul in Aurora. This game is promising nevertheless, but at it current state without any good ships you just wont see a thing in pre alpha module that will charm you, besides pretty cool graphics ofc. | ||
Greem
730 Posts
"I feel like fights are too fast, I agree with this, I feel like a volley in the back and "kinda" "instant" kill is realistic and fun , but not when this happens so often ,and that's the only thing that happen every time i see a video or stream. I feel like the weapons are too monotonous, also the ships, but sadly I cannot confirm this in details. I don't see any uniqueness in ship gameplay at this point, maybe because there almost no variations of them. Correct me please, but I missing the feeling of like, Tanking ship vs Glass Cannon type of ship, Long Rage sniper ships vs more Close combat maneuverable variants, or maybe I speak of weapons variants , but the idea stays the same, I don't see different tactics deployed, because they are not needed, basically all ships do the same at the moment. I wish to see situation,for example, where more Glass Cannon High Maneuverable ship goes thought the asteroid field running from slower opponent ... Styles of combat don't change, is it because of weapons, or is it because of ships? that I do not know. I wish to see situation,for example, where opponent seeks some Stealth ship hiding in asteroid field and suddenly, that ship appear behind , I want to see unpredictable situations and variants , tactical skill of resolving situation, Its very difficult to enjoy mechanical superiority against opponent only, it must be present but not as the only determination point and,or, skill, and for that longer fight time is needed. Victory must be earned harder. There is definitively distinction in skill between players at the moment, and its possible to be more skilled then others , but the margin is too low, from what I saw, since the combat ends so quickly ." | ||
CycoDude
United States326 Posts
the weapon diversity right now is terrible; lots of improvements to be made yet. the ships i'm less concerned with; arena commander is one thing, but the persistent universe will be a different beast altogether. you have to remember you'll be able to change more than just weapons, but thrusters, power plants, shields, avionics, armor...you'll be able to set your ship up how you like, if you'ld rather have slower, less nimble but more heavily armored, or less armor but more agility and speed, just to name two examples. also, in any new game, you will see stuff like this...it has yet to really be figured out. | ||
Greem
730 Posts
On August 13 2014 10:38 CycoDude wrote: you have to keep in mind the state of the game right now...this is still early days, and there are more ships and variants to come, and more weapons to fill in the gaps yet. nevermind the usual tweaks and adjustments yet to come (and they will come). the weapon diversity right now is terrible; lots of improvements to be made yet. the ships i'm less concerned with; arena commander is one thing, but the persistent universe will be a different beast altogether. you have to remember you'll be able to change more than just weapons, but thrusters, power plants, shields, avionics, armor...you'll be able to set your ship up how you like, if you'ld rather have slower, less nimble but more heavily armored, or less armor but more agility and speed, just to name two examples. also, in any new game, you will see stuff like this...it has yet to really be figured out. Sure, you're right, its pre alpha, yet, they could put some of this diversity already, some long range slower weapons, maybe some ships with native characteristics that clearly show the difference in gameplay and tactics. I doubt that customization of a ship later in PU will allow you to make drastic changes in a ship, tune it up some 20%, maybe, but ships are kind similar, they only selling skins, which are beautiful yes, but with little diversity in ship functionality. Its hard to predict , but for now fights are too quick and monotonous , because basically, everyone is playing with the same class and got almost exactly the same weapons, that's my feeling. | ||
WombaT
Northern Ireland20742 Posts
| ||
Torte de Lini
Germany38463 Posts
| ||
Yello
Germany7411 Posts
On August 14 2014 03:46 Torte de Lini wrote: So is this game living up to what i'ts outlining or? for such an early alpha-build it looks really great, impressive graphics already. Also the amount of detail they've put into the game for example with the damage states of every single ship is mind-boggling. That said, the gameplay doesn't feel that good yet, quite a lot of people dislike the feel of it. Also a lot of people have balance complaints already (which is weird considering that this is not even beta and there are only so little ships and weapons working and ships are supposed to be different). So it still shows great promise, they laid a solid groundwork. Of course it needs huge amount of work still but that's to expected | ||
CycoDude
United States326 Posts
On August 13 2014 19:50 Greem wrote: Sure, you're right, its pre alpha, yet, they could put some of this diversity already, some long range slower weapons, maybe some ships with native characteristics that clearly show the difference in gameplay and tactics. I doubt that customization of a ship later in PU will allow you to make drastic changes in a ship, tune it up some 20%, maybe, but ships are kind similar, they only selling skins, which are beautiful yes, but with little diversity in ship functionality. Its hard to predict , but for now fights are too quick and monotonous , because basically, everyone is playing with the same class and got almost exactly the same weapons, that's my feeling. long range slow weapons...slow as in does less damage? because a long range weapon would only work if it had a very fast projectile speed. i agree with you though. the lasers are *supposed* to be the long range, slow damage dealing weapons. they traditionally have had fast projectile speeds, relatively high rates of fire but deal low damage. they usually are inexpensive compared to other weapons though, and consume low energy. instead, the lasers we have now fire fast (in some cases too fast i think) and deal too much damage. i really should do a weapon balance and diversity write-up on the rsi forums. i would love to sit down with the devs for a few hours and discuss it; the game would be better off if they took my suggestions to heart. there would be less weapon overlap and more strategic loadout possibilities instead of everyone just using the current best broken gun (omni 3 right now). it's just hard to get motivated to do it, because my thread would no doubt be buried under the hundreds there, and probably would just be ignored or something. i wouldn't expect anyone important to read it that would be in a position to make meaningful changes. -_-j | ||
loginn
France815 Posts
Slightly more modules to tune the ships would be appreciable at this point, some kind of device that would draw fire to one particular ship would make things more interesting (say if you were to shoot at a ship next to the one with the device, your shot path would be bent towards the ship that has the device installed) that'd be nice. | ||
Maxhster
Fiji473 Posts
seme videos from the event: | ||
| ||