Terran Wish List - Page 2
Forum Index > SC2 General |
AxiomBlurr
786 Posts
| ||
Sound1
France93 Posts
The WM becomes useless, Raven will be use only for mech army support, there is no answer to broodlords infestor play in TvZ, no answer to protoss harass in early game. We will see CC first into 3 racks and mass marines play 80% of time in TvP. Already, I m prepared to take these whining by my opponents: " fuck ing terran, you made only same units !" Yeah, it is true we have so many choices. In HSC, I saw aLive plays without factory ! Just rush liberator with range. For me, Terran is massively nerfed with this patch. Blizz can't let it in this condition. | ||
deacon.frost
Czech Republic12116 Posts
On November 14 2017 09:24 Lexender wrote: Protoss players continuosly whinning about terran ended up getting terran more nerfed in TvZ than in TvP. Also WM weren't any more broken than any other broken thing in the game, if they wanted WM drops to be less punishing in TvP nerfing the mine into oblivion in TvZ wasn't the correct answer. The same applies to the oracle. It's the same idiotic game ending unit. On November 14 2017 14:06 shadymmj wrote: you could simply build a cannon or two per mineral line remember this is a fac+port harass, at least tier 2 level it's not so different from terran having to leave a small group of bio at home to handle prisms...why the complaints? Uh, do you realize that 1 cannon vs. hellbats + medevac doesn't do anything? This is really funny to suggest. If we remove heavy turtle Terran options we can safely remove WP (While yes, it's not a problem for the top players, it's a problem on the ladder) | ||
SCHWARZENEGGER
206 Posts
| ||
Ryu3600
Canada468 Posts
On November 14 2017 22:14 SCHWARZENEGGER wrote: nukes should be cheaper or have bigger blast radius and cast range Why..? Its meant to be something that is high risk (Because you risk your ghost) For very high damage.. It is already very devastating. There has never been an issue with nukes. Apart from that however, the issue lies with ghosts more than it does the nuke in my opinion. Ghosts are great units.. in theory, lmao. 3 ghosts can be feedbacked to death before they finish snipe on a high templar and literally, anything cancels snipe in TvZ. Not to mention late game w/ the bank Zergs have if they can make like 7-8 overseers. The only useful thing the ghost can do in TvP is EMP which isn't enough for what its cost is. As for TvZ it is still too difficult to use and how can you EMP burrowed infestors? They don't even reveal when EMP'd. PS: Ravens don't take away 3 armor from ultralisks because of frenzy | ||
krlwlzn
118 Posts
| ||
deacon.frost
Czech Republic12116 Posts
There you go, Blizzard, I solved it. | ||
SCHWARZENEGGER
206 Posts
On November 14 2017 22:30 Ryu3600 wrote: Why..? Its meant to be something that is high risk (Because you risk your ghost) For very high damage.. It is already very devastating. There has never been an issue with nukes. Apart from that however, the issue lies with ghosts more than it does the nuke in my opinion. Ghosts are great units.. in theory, lmao. 3 ghosts can be feedbacked to death before they finish snipe on a high templar and literally, anything cancels snipe in TvZ. Not to mention late game w/ the bank Zergs have if they can make like 7-8 overseers. The only useful thing the ghost can do in TvP is EMP which isn't enough for what its cost is. As for TvZ it is still too difficult to use and how can you EMP burrowed infestors? They don't even reveal when EMP'd. PS: Ravens don't take away 3 armor from ultralisks because of frenzy saw alive vs snute at HSC, he used like 50 nukes in 2 games and all wasted except 1 that killed 20 drones, he mainly was trying to nuke spore lines but snute just unburrow them and pull back then burrow at the same spot lol | ||
LTCM
172 Posts
-terrans, late 2016 | ||
MockHamill
Sweden1793 Posts
On November 14 2017 17:41 Sound1 wrote: I'm worried about this patch for terran. At least in the lowest leagues. The WM becomes useless, Raven will be use only for mech army support, there is no answer to broodlords infestor play in TvZ, no answer to protoss harass in early game. We will see CC first into 3 racks and mass marines play 80% of time in TvP. Already, I m prepared to take these whining by my opponents: " fuck ing terran, you made only same units !" Yeah, it is true we have so many choices. In HSC, I saw aLive plays without factory ! Just rush liberator with range. For me, Terran is massively nerfed with this patch. Blizz can't let it in this condition. Yes. Although I agree with Blizzard overall design goal for this patch they managed to screw over both bio and mech. This is good time if you enjoy ZvZ and PvP. If not, better wait until the game is emergency patched. | ||
YourFavoriteTerran
33 Posts
On November 14 2017 17:41 Sound1 wrote: I'm worried about this patch for terran. At least in the lowest leagues. The WM becomes useless, Raven will be use only for mech army support, there is no answer to broodlords infestor play in TvZ, no answer to protoss harass in early game. We will see CC first into 3 racks and mass marines play 80% of time in TvP. Already, I m prepared to take these whining by my opponents: " fuck ing terran, you made only same units !" Yeah, it is true we have so many choices. In HSC, I saw aLive plays without factory ! Just rush liberator with range. For me, Terran is massively nerfed with this patch. Blizz can't let it in this condition. As long as you are a korean terran with around 350 apm, you should be fine, buddy. It's ideal to balance the game around 3 outstanding players making it so 70 apm protosses can beat my friends at low masters with 200 apm. | ||
ihatevideogames
570 Posts
| ||
Ryu3600
Canada468 Posts
On November 15 2017 01:41 ihatevideogames wrote: All I want is one thing: the ability to go lategame as Terran without being an auto-loss in TvP and TvZ. You need an early game before you can even get to a late game. That early game needs to be able to transition into something that helps you survive or get ahead in the midgame. Then you can address late game but atm TvZ has a terrible mid game and TvP has awful early game so addressing the lategame is a bit hard | ||
xTJx
Brazil419 Posts
I was fiding strange that terrans weren't whining for a few weeks now, but things are back to normal. Pre patch balance whining, countdown for "mech not viable" threads. | ||
Morbidius
Brazil3449 Posts
On November 15 2017 02:07 xTJx wrote: Pure nonsense. I was fiding strange that terrans weren't whining for a few weeks now, but things are back to normal. Pre patch balance whining, countdown for "mech not viable" threads. Guess you weren't around in the last 3 months. | ||
xongnox
540 Posts
On my wish list, after buffing every gateway unit but nerfing marauder and mine, at least bring back the old marauder, and maybe make an usable mine again. Protoss units are good, but protoss builds just seems too good in the patch (in good hands), probably chronoboost is too strong. Because atm 3 gates blink+obs -> fast third -> charge seems very, very, very strong. 1base proxy oracle hitting at 3'00 is ridiculous too. | ||
Sound1
France93 Posts
On November 15 2017 01:27 YourFavoriteTerran wrote: As long as you are a korean terran with around 350 apm, you should be fine, buddy. It's ideal to balance the game around 3 outstanding players making it so 70 apm protosses can beat my friends at low masters with 200 apm. This. I have the horrible feeling that Blizz wants to facilitate the gameplay and tries to make sc2 more attractive but on the other hand, only deals with top world players to balance it. (I think a small goup of players if I understood correctly some casters in HSC) I know we have two very "different games", if we are master/grand master or if we are in lowest leagues, and i know it is so hard to please all of the players but in this case, the gap of gameplay between terran players in top level and those in lowest league will be too important. Personnally, I am unable to kite my bio ball like a mad man all game long, or multitasking like a crazy korean if it is the only way to win. | ||
SCHWARZENEGGER
206 Posts
On November 15 2017 02:07 xTJx wrote: Pure nonsense. I was fiding strange that terrans weren't whining for a few weeks now, but things are back to normal. Pre patch balance whining, countdown for "mech not viable" threads. ez to say that when you have nothing to whine about lol | ||
deacon.frost
Czech Republic12116 Posts
On November 15 2017 01:27 YourFavoriteTerran wrote: As long as you are a korean terran with around 350 apm, you should be fine, buddy. It's ideal to balance the game around 3 outstanding players making it so 70 apm protosses can beat my friends at low masters with 200 apm. APM is not about quality. Stimming all selected marines is 1 APM BTW? Edit> just to give few examples I got beaten by meching terran with 60 APM, does that means Mech has to be changed? (100+ APM on my side, PvT(yes, I managed to lose against mech )) I am gold terran(offracing, unranked) - I have over 100 APM. I lose to protoss players who just go storm and storm me as I don't know how to split. I am the worse player, they have 50 APM. APM means shit. A friend of mine in HotS used to spam at the start to 600 APM, that gave him 200+ APM in the end. Does this mean he was so good? (he was master protoss BTW) From where do we get that the APM is about skill? | ||
Lexender
Mexico2611 Posts
On November 14 2017 23:24 deacon.frost wrote: Just make the mine not auto target workers. Solved. Good players will manually target workers bad won't kill anything, maybe a queen There you go, Blizzard, I solved it. That seems fine. I understand protoss players frustration with the WM,but I seriously don't understand the change because it barely changes the strenght of unseen WM drops in TvP but makes them way too weak in TvZ. | ||
| ||