Would island maps really be that imbalanced? - Page 7
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HowardRoark
1146 Posts
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Dimon87
Sweden218 Posts
Would feel more like UMS then the real game tbh. | ||
PopcornColonel
United States769 Posts
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sluggaslamoo
Australia4494 Posts
On August 28 2011 20:15 Shikyo wrote: That's just an island expansion, is Scrap Yard an island map? Ohhhhhhhhhh now I get it, I thought he meant a map with islands. On August 28 2011 20:49 MERLIN. wrote: whoever says island maps are less enjoyable need to watch Boxer and jumbi (i think it was jumbi?) pvt hour and like 10 minutes long, everything mined out goliaths vs carriers, no one thought boxer would win and he did it. Yeah... get off that rant. It was Boxer vs Joyo | ||
Iyerbeth
England2410 Posts
I'd be interested in seeing the results of attempts to create a balanced island map type, and I don't think it *should* be impossible but I'd want it to be very carefully designed and tested before being used for anything other than customs. | ||
w1nter
Lithuania73 Posts
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wonderwall
New Zealand695 Posts
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Sea_Food
Finland1612 Posts
On August 28 2011 17:16 Falling wrote: I disagree. You certainly can scout, it's just delayed in most cases. (Barracks could actually just float to scout, if that's such a big deal.) But then a lot of the early rush attacks are delayed too and a lot of builds are ruled out. Really don't have to worry about those baneling busts or 4warpgate builds. So they're probably going macro or air, so your preparation will adjust accordingly. I can't theorycraft on how exactly because we just don't have the island maps. But it is certainly not the case of no scouting, it's all delayed, but so is the timing attacks. If banshee rushes are so great, opponents will prepare accordingly. And robo, stargate, or hallucinate aren't that far away considering that the m&m force won't be knocking on your door as soon as stim is researched- it's an island. But there's still the problem of those floating CC's that for some inexplicable reason can pick up workers... You cannot scout before you have made the commitment to what are you going. For terran scouting with barracks you should only find enemy after you have decided do you go drop rush (anti FE), vikings or bio(anti drop rush), or FE (anti vikings/muta/pheonix). There would be versions of those but bacicly its rock paper scissors. For protoss you cannot scout at all, but bacicly its the same. | ||
Savauge
Netherlands18 Posts
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Zerothegreat
United States787 Posts
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ShatterZer0
United States1843 Posts
On August 28 2011 14:03 Active.815 wrote: why are people saying terran are gonna be imba lol Terran drops are just as vulnerable as everyone elses, and interceptor air units are slower TT' Phoenixes do bonus to medivacs, mutas are just good AA because of bounce, vikings are just average... and zerg have corruptors. g_g Phoenix do NOT have bonus damage against medivacs, it takes 19 shots from a Phoenix to kill a Medivac. Medivacs have 150 life (armored) and one intrinsic point in armor so Phoenixes do 2 less damage per volley. 150/8=18.75. Vikings fight evenly, or better, versus Phoenixes and Mutalisks once numbers hit critical points.... Ravens negate every non-Carrier/Mothership Anti-air air unit's attacks. | ||
Termit
Sweden3466 Posts
It could be fun for 4v4 players and max out on Air units tho. xD~~ | ||
Rassy
Netherlands2308 Posts
think like manny others here it would be absolutely horrible to play i mean how could you ever kill the opponents main island? his static defence+army will always be able to stop your attacking force he could make only ground units with anti air if he wanted and be impossible to finish off toss would be favoured as having the by far strongest airforce with 200/200 cariers carriers and bl seems good since they can siege the edges of the island with range without beeing able to be hit by ground forces, still dont see them hitting the centre of the island though | ||
Stiver
Canada285 Posts
People making claims of balance and what will happen are all false. The game would be radically different without the threat of early pressure, so all current understanding of the game goes out the window. Imposssible to theorize it, so there is no real point in doing so. | ||
R0YAL
United States1768 Posts
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StarStruck
25339 Posts
On August 28 2011 20:49 MERLIN. wrote: whoever says island maps are less enjoyable need to watch Boxer and jumbi (i think it was jumbi?) pvt hour and like 10 minutes long, everything mined out goliaths vs carriers, no one thought boxer would win and he did it. Yeah... get off that rant. Some of these comments are outrageous. Some of you don't know the difference between an island map, a semi-island map and a map with an island expo and the match you speak of was was JoyO on Paradoxxx as the other guy pointed. I even posted this question in the trivia blog. :/. At least you have a vague idea. | ||
bellhop
United States165 Posts
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Existor
Russian Federation4295 Posts
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Sandermatt
Switzerland1365 Posts
User was warned for this post User was warned for this post | ||
Shamrock_
South Africa276 Posts
That said I think seeing huge Nydus, Warp and Drop play could be a lot of fun. User was warned for this post | ||
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