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Arid plateau and Xel'Naga Cavern are out. Welcome to Cloud Kingdom and Korhal Compound.
Which maps will you down vote as a Zerg player and why ?
Personally, i hate Tal'Darim ladder version because of rocks on the third It makes ZvP very weird and hard to defend my third. For the same reasons, i voted Entombed Valley.
But i can't decide for my last veto. I don't like the late game on Shakuras Plateau, but i don't like Korhal Compound too ^^
Poll: First veto as a Zerg player ?Shattered Temple (154) 49% Entombed Valley (58) 19% Tal’Darim Altar (25) 8% Shakuras Plateau (23) 7% Cloud Kingdom (16) 5% Antiga Shipyard (16) 5% Korhal Compound (15) 5% Metalopolis (6) 2% 313 total votes Your vote: First veto as a Zerg player ? (Vote): Cloud Kingdom (Vote): Korhal Compound (Vote): Entombed Valley (Vote): Antiga Shipyard (Vote): Metalopolis (Vote): Shakuras Plateau (Vote): Tal’Darim Altar (Vote): Shattered Temple
Poll: Second veto as a Zerg player ?Entombed Valley (63) 32% Tal’Darim Altar (53) 27% Shattered Temple (23) 12% Shakuras Plateau (20) 10% Korhal Compound (15) 8% Antiga Shipyard (9) 5% Cloud Kingdom (8) 4% Metalopolis (8) 4% 199 total votes Your vote: Second veto as a Zerg player ? (Vote): Cloud Kingdom (Vote): Korhal Compound (Vote): Entombed Valley (Vote): Antiga Shipyard (Vote): Metalopolis (Vote): Shakuras Plateau (Vote): Tal’Darim Altar (Vote): Shattered Temple
Poll: Thrid veto as a Zerg player ?Entombed Valley (38) 27% Tal’Darim Altar (24) 17% Shakuras Plateau (23) 16% Shattered Temple (20) 14% Antiga Shipyard (16) 11% Metalopolis (8) 6% Cloud Kingdom (6) 4% Korhal Compound (6) 4% 141 total votes Your vote: Thrid veto as a Zerg player ? (Vote): Cloud Kingdom (Vote): Korhal Compound (Vote): Entombed Valley (Vote): Antiga Shipyard (Vote): Metalopolis (Vote): Shakuras Plateau (Vote): Tal’Darim Altar (Vote): Shattered Temple
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first veto is korhal compound reason new map havnt seen any of games on it dont want to learn the map rather just veto it and move on second veto is shakuras this map is a nightmare vs terran, no good way to attack tanks below ur main are a bitch and a half to deal with and with only 1 real attack path flanks are inceribly hard to set up. didnt vote for a third i have a feeling its gona be cloud kingdom for alot of the same reasons as korhal but since ive seen it alot in gsl im giving it a good try before i veto it
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cloud kingdom seems to have too many chokes/uphills tbh.
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I've got shattered veto'd atlast, entombed because I don't like it, and korhal because I've played some private matches on it and it's incredibly "choky".
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Shattered because a safe 3rd is hard to take early on and the map is super small. TDA because I'm sick of the close position ZvT where Terran siege the natural. And Entombed because I just don't like the map in general.
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Shattered Temple because it's destructable rocks: the map. Taking a "safe" fast third is too difficult.
Tal'Darim Altar is a great map that was ruined by destructable rocks blocking the third base. Thus, like ST, I've chosen to keep it out of my map pool. If the rocks weren't there, I'd unvote this map in a heart beat.
Shakuras Plateau because I feel like ZvP, along with split map scenarios versus Terran (if it ever gets to that point), is a little too difficult. I'm still only diamond, however, so I believe it's mostly due to me being terrible at the game.
I might swap out Shakuras for Korhal depending on how things go, since Apollo said it wasn't a very good map for Zerg in this video.
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I'm surprised more of you guys aren't vetoing antiga. easy third for toss and middle is brutal against t, plus drops are really annoying x.x I actually like shattered too!
So far I'm vetoing antiga, metal (too old, feels small, like no where to engage well). For the third, well either tda (too big, kind of annoying against toss) or one of the new ones (needs more testing).
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Vetoed Antiga, Entombed and Shattered.
Antiga because of gold in the middle and the possibility of bad spawns against Terran with the "rotational symmetry". Entombed because horizontal spawns are brutal. Debated whether to veto Shattered or Tal'Darim, I went with Shattered for now. May change to Tal'Darim if the cliff abuse there gets too aggravating.
D:
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I'm surprised Korhal Compound isn't #1 for zerg veto. Total low base count, relatively small size, and no remote locations to hide bases.
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Not sure about Korhal Compound yet and Cloud Kingdom may end up being bad, but it seems okay.
Right now, I have Shattered - close rush distances, ridiculous close air positions, impossible to take 3rd quickly as a reaction to FE builds, free gold base for toss/terran, impossible to attack into 3rd or gold positions ever, very easy to split the map.
TDA - sucks against fast expand builds due to rocks and hard to defend bases. the chokes at the natural and 3rd leave you so open to all sorts of 2 base timings with tanks or sentries, as well as blink stalkers. incredibly easy for terran/protoss to take a 3rd and 4th base.
Antiga Shipyard - anything other than cross positions are awful basically. I love the map for ZvZ and for any matchup in cross spawns, even though it's really easy for T/P to get a 3rd and it can be quite hard to get a 4th base up, it's a fun map anyway.
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Shattered temple and shakuras plateau. No third veto.
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On February 15 2012 20:34 VoirDire wrote: Shattered temple and shakuras plateau. No third veto.
same here. temple vs protoss is retarded.
trying to stop 3rd expo on shakuras with a planetary there, small choke and tanks in range to defend natural and third is also retarded.
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Wow!! Veto entombed valley? That is like free 3rd base. I like that map
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On February 15 2012 20:56 Tristanity wrote: Wow!! Veto entombed valley? That is like free 3rd base. I like that map
Doesn't it have rocks blocking it?
On topic: I'm crossing out all maps that aren't in the GSL... if I ever play that is.
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Obviously Shattered (impossible to take a quick third), Tal'darim (tanks sieging your nat) and Entombed Valley (broken spawns).
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On February 15 2012 20:56 Tristanity wrote: Wow!! Veto entombed valley? That is like free 3rd base. I like that map
I'm vetoing it because it's also a pretty much free base for T and P, which makes it really hard. Especially ZvP imo.
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1shattered (rocks) 2antiga (very hard zvt/p) 3taldarim(hard to hold third,abusive play(cliff))
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I've only veto-ed Entombed Valley because it's really difficult to break a protoss who turtles on 2 base FFE and then into 3 base deathball pushes.
As for the two new maps, it seems like holding the third could be difficult but I haven't had much experience with them yet so I'll hold onto those vetos for now. If getting a third and holding it proves to be difficult then I might veto it like XNC.
I see a lot of Shattered Temple down votes, is that because of close air position protoss drops? haha. -edit- I realised it could also be due to rocks.
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I vetoed Antiga first and foremost, that map is a joke to play as Zerg vs Protoss, the toss gets 3 easy free bases and there are imbalanced spawn positions as well, fuck that map.
Also vetoed Entombed Vally because that map is basically a shitty rehash of that other old map nobody liked.
Then I chose to veto Tal'Darim because I just don't like that map very much.
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