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On September 16 2012 03:25 Thezzy wrote: Their base damage (from what I've read so far) has also been reduced, likely meaning they do not 2-shot lings anymore. Nitro Packs was removed, meaning Stalkers/Speed Roaches can always catch up to them.
Uhhh, their base damage is the same and Nitro packs is still in the game.
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Something that annoys me is that yeah, perhaps Blizzard can balance the Terrans out OK. But where are the cool new units? So far, we have slight overhauls of existing units (plus the widow mine).
I want something funky, like the Viper. Otherwise, where's the fun?
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On September 16 2012 03:58 kldfg wrote: Something that annoys me is that yeah, perhaps Blizzard can balance the Terrans out OK. But where are the cool new units? So far, we have slight overhauls of existing units (plus the widow mine).
I want something funky, like the Viper. Otherwise, where's the fun? As has been stated many times before, Terran got a TON of cool units in WoL. Easily more than the other races. Terran is simply not in need of new units as much as Zerg or Protoss in order to expand options. Rebalancing existing units is more productive.
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Canada10915 Posts
I wonder how much new things Terran needs really. Like, if they buffed the Tank damage and slowed it's rate of fire and had proper mines to create cheap, supply free minefields, do they need much more? Those 2 things would completely change the way Terran plays.
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I'm content with the changes as it does not effect me what-so-ever. I always pure bio some epic marine splitting is all I need from StarCraft tehehe. But Yes, I can understand where your coming from. I personally never knew about the Raven Buffs but I'm a little sad they decreased the speed of them? I always hated how slow they were. HSM at 100 energy would be awesome but might be too effective for early-game harass but if they get the speed buff once again I'll be going rine, medicvac raven for sure.
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i will be pleased, if they will make another buff to the mine, i don't want any new units, mines are fantastic for me
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Right now, I am kind of dissapointed. I just want Blizzard to make a tank based mech army viable, they do want mech but they seem to really hate tanks .
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FFS. I didn't realize that the BC damage "buff" was actually a "bug".
What the hell is going on? Why don't they put something that big in the balance patch notes!?
I still think that the Battlehellion and Widow Mine are cool and all but TBH, like the others; HOTS was looking like a great buy for me JUST because of the raven and BC buff. I was SO hyped to know that terran lategame was being addressed and then Blizzard just removed all of it.
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On September 16 2012 03:58 kldfg wrote: Something that annoys me is that yeah, perhaps Blizzard can balance the Terrans out OK. But where are the cool new units? So far, we have slight overhauls of existing units (plus the widow mine).
I want something funky, like the Viper. Otherwise, where's the fun?
Terran got 2 new units, maybe they are not as cool as the 2 new zerg units, but that we will see as the beta progresses. Also, Blizzard stated that Terran is the most complete race, you should not expect it to get the same number of stuff as the other 2 races.
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don't feel bad, protoss didn't get anything either.. all T needs is a siege tank buff and you would see a shift in the meta game
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On September 16 2012 04:11 Acritter wrote:Show nested quote +On September 16 2012 03:58 kldfg wrote: Something that annoys me is that yeah, perhaps Blizzard can balance the Terrans out OK. But where are the cool new units? So far, we have slight overhauls of existing units (plus the widow mine).
I want something funky, like the Viper. Otherwise, where's the fun? As has been stated many times before, Terran got a TON of cool units in WoL. Easily more than the other races. Terran is simply not in need of new units as much as Zerg or Protoss in order to expand options. Rebalancing existing units is more productive.
What your not thinking about is, why would I spend money to buy an expansion that doesn't give my race anything new. Blizzard has to sell this game, the only real new unit for terran just got removed from the game. Why should I buy it???
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On September 16 2012 04:25 Falling wrote: I wonder how much new things Terran needs really. Like, if they buffed the Tank damage and slowed it's rate of fire and had proper mines to create cheap, supply free minefields, do they need much more? Those 2 things would completely change the way Terran plays.
That's all I really want for Terran but thats never going to happen. Terran doesn't need Warhounds and Battlehellions at all. They are like modern medicine, they hide the symptoms but don't fix the underlying problem behind them.
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tanks need a buff, its weird how they works in sc2, warhound is out now add the tank
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On September 16 2012 04:25 Falling wrote: I wonder how much new things Terran needs really. Like, if they buffed the Tank damage and slowed it's rate of fire and had proper mines to create cheap, supply free minefields, do they need much more? Those 2 things would completely change the way Terran plays.
I am kind of starting to agree... Maybe make the BH seem more like its own unit, and churn out a unit that places Widow mines, and you've got the illusion of enough new units to appease Terran players.
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I think it's interesting how the raven buff was completely unintentional yet every Terran was happy because we felt blizzard was finally addressing TvZ lategame or something that was lacking from Terran...instead we're just told it's a bug. What a let down.
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On September 16 2012 06:09 avilo wrote: I think it's interesting how the raven buff was completely unintentional yet every Terran was happy because we felt blizzard was finally addressing TvZ lategame or something that was lacking from Terran...instead we're just told it's a bug. What a let down.
It wouldn't solve your problems in late game anyway.
As for the BC nerf, the buff to 10 wasn't needed anyway. BC's are powerful vs ground as it is with 8 damage. The reason people don't use BC's aren't because they suck, it's because it's hard to tech to. You have to make 4+ starports and then get bc's. You also need ravens for PDD as that is incredibly powerful especially against zerg who tries mass corruptor PDD + BC with yamato is incredibly powerful. But again it's getting that composition while surviving which terrans are slowly figuring it out.
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On September 16 2012 03:13 Sabu113 wrote: I don't understand how you all continually bitch about the historically most dominant race in SC2.
The game approaches a state of balance finally and you're all complaining because you can't get the easy wins with blanket emps, silly 1/1/1s or a pack of ghosts.
Now the lot of you are whining about the warhound's removal which if you're not blind (re:IEM post) was obviously necessary.
Now what lategame are you looking for? And be fair, it has to make sense in an RTS as offering a trade off and be combatable by the other races. Nixing some health of the thors and strike cannon in exchange for no energy? 1 Yamato max BCs? [Still don't understand why you can't throw some emps on there if you can make the transition] I understand that in the lategame powerunits of the other races are dealing decently with your MMM balls... yes that's finally when those armies /can/ effectively deal with those very mobile, high dps stim balls.
Jesus. It's like you guys have this angst because the race never suffered from being too weak competitively.
There are not as many options as you think for terran against protoss. If both go FE then the protoss completely dictates the tech path for the terran. Its not like the protoss will go colossus or templar depending on the marine/marauder ratio. No, protoss takes which ever tech patch he likes, and the terran needs to find out fast and get vikings or ghost. The protoss decides.
For me it all comes down the the colossus. That unit has been ruining the game for protoss and the other races. It needs to be at its current state (balance wise) at the top level, but is supidly OP in the lower leagues were a terran needs to have vastly superior control to out-maneuver the protoss.
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On September 16 2012 06:15 blade55555 wrote:Show nested quote +On September 16 2012 06:09 avilo wrote: I think it's interesting how the raven buff was completely unintentional yet every Terran was happy because we felt blizzard was finally addressing TvZ lategame or something that was lacking from Terran...instead we're just told it's a bug. What a let down. It wouldn't solve your problems in late game anyway. As for the BC nerf, the buff to 10 wasn't needed anyway. BC's are powerful vs ground as it is with 8 damage. The reason people don't use BC's aren't because they suck, it's because it's hard to tech to. You have to make 4+ starports and then get bc's. You also need ravens for PDD as that is incredibly powerful especially against zerg who tries mass corruptor PDD + BC with yamato is incredibly powerful. But again it's getting that composition while surviving which terrans are slowly figuring it out.
The raven seeker missile energy changed quite a lot. It allowed you to make ravens earlier on without it being a gamble on whether you will have a seeker or not.
Just that alone changed an incredible amount of late game frustrations that occur right now in wings of liberty tvz. It felt like a new unit because it was no longer a flying paper weight. You didn't have to play a 1 hr long TvZ to make full use of the unit.
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On September 16 2012 00:44 Psychobabas wrote:
Putting balance aside, they just have to add something, purely from a marketing perspective. Not everybody browse teamliquid or are as hardcore players as most of the people here. The casual terran players wouldn't buy an expansion for a mine and a hp buff on the hellion. Actual casual players will buy it for the campaign. Just throwing that out there. I bought WoL because I loved RoC/FT, and trusted that Blizzard would have a fun campaign.
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On September 16 2012 06:50 avilo wrote:Show nested quote +On September 16 2012 06:15 blade55555 wrote:On September 16 2012 06:09 avilo wrote: I think it's interesting how the raven buff was completely unintentional yet every Terran was happy because we felt blizzard was finally addressing TvZ lategame or something that was lacking from Terran...instead we're just told it's a bug. What a let down. It wouldn't solve your problems in late game anyway. As for the BC nerf, the buff to 10 wasn't needed anyway. BC's are powerful vs ground as it is with 8 damage. The reason people don't use BC's aren't because they suck, it's because it's hard to tech to. You have to make 4+ starports and then get bc's. You also need ravens for PDD as that is incredibly powerful especially against zerg who tries mass corruptor PDD + BC with yamato is incredibly powerful. But again it's getting that composition while surviving which terrans are slowly figuring it out. The raven seeker missile energy changed quite a lot. It allowed you to make ravens earlier on without it being a gamble on whether you will have a seeker or not. Just that alone changed an incredible amount of late game frustrations that occur right now in wings of liberty tvz. It felt like a new unit because it was no longer a flying paper weight. You didn't have to play a 1 hr long TvZ to make full use of the unit. Of course terran players liked the raven change, they would never have to lose a late game fight again. Zerg players didn't like the change so much on the other hand. Seeker missile with 100 energy is just Snipe 2.0, free damage in late game so that terran can turtle behind planetaries and win any war of attrition.
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